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- on mouseDown
- set the visible of sprite 20 to 0
- set the castNum of sprite 1 to the number of cast "02"
- set the locV of sprite 25 to the locV of sprite 25 - 15
- updateStage()
- wait(20)
- set the visible of sprite 20 to 1
- set the castNum of sprite 1 to the number of cast "01"
- set the locV of sprite 25 to the locV of sprite 25 + 15
- updateStage()
- end
-